2
K.G.B.

All Blues drink

3
F.B.I.

All Reds drink

4
Proxy War

The person who picks this card chooses one player on each side to do rock-paper-scissors, best of three. The losing side drinks.

5
The Five Beers' Plan

Reds get to distribute 5 seconds' worth of drinking to one (or more) of the Blues.

6
Triple Double Agents

For the rest of the game, the person who picks this card is on the other side! (Switch colors if you can.)

7
Duck and Cover

The last person to duck and cover drinks "like it's the end of the world."
(They finish their drink while everyone else makes air raid noises.)

8
Cuban Missile Crisis

The person who picks this card challenges a foe on the other side to a staring contest. The losing side drinks.

9
Collectivization

Reds all take the same very quick sip. Nobody is satisfied.

10
Unsavory Dictatorships

Find (or call) someone who isn't playing, and get them to make up a rule on the spot.
(Rules can stack unless agreed otherwise.)

J
M.A.D.

The person who picked this card picks a foe on the other side, who now has to drink whenever the picker does.
(This lasts until the next J is picked.)

Q
Containment

Nobody (on any side) can talk to the person who picked this card. If someone does, nobody can talk to them, either.

K
Social-ism

"From each according to his beer, to each according to his thirst." (Cheers to all!)

A
Space Race

This card triggers a flip cup race between both sides! Winners play their national anthem and celebrate. Losers feel shame.